Wednesday, December 31, 2008
Infocomm Career Guide 2008
It provides a pretty good overview of the different career paths, job descriptions and salary expectations within the industry.
Hey everyone!
As this week’s guest blogger, I feel really honored to have this opportunity to share my thoughts and experiences with the SoC community. Thanks Ruiwen and Juliana for inviting me!
Let me start with a self-introduction. I’m James Tan, currently working as a software engineer at Novell’s SUSE Labs in Germany. This is where most of the people responsible for SUSE Linux are based in, though there are many others located in sites all over the world.
Some of you may not be familiar with the SUSE Linux operating system, so let me digress for a minute to give some background. The first version of SUSE Linux started off as the German translation of Slackware Linux back in 1992. Over the years, it grew quickly to become one of the most popular Linux distributions in Europe, particularly for top supercomputers. In 2004, Novell acquired SUSE Linux. It now exists in five main flavours: openSUSE, SUSE Linux Enterprise Server, Real Time, Desktop, and Thin Client. By the way, openSUSE 11.1 was just released recently, so do give it a shot! Too bad that I missed the release party this time round (was on vacation).
Ok enough about that, back to me now. I’m in the SUSE Incubation team and we’re currently working on SUSE Studio – a web service that makes it really quick and easy to create your own custom Linux distributions. I’ll talk more about that in a later post.
Incidentally, our team is hiring. If you’re interested, check out our jobs page for both internship and full-time positions. Alternatively you can apply through the National Infocomm Scholarship (NIS) or Enhanced Learning in Infocomm Technology (ELITe) programmes. That’s how I ended working for Novell / SUSE (through the NIS program). More on that later.
I'm not a fan of long blog posts, so I'm going to end here. Looking forward to your questions and suggestions in the comments!
Friday, December 26, 2008
Tips on how to get into the Game Industry
- You want to challenge yourself with something new everyday in your job.
- You feel a sense of accomplishment when you see your game coming together with materials from your colleagues (be it artists or sound engineers or other coders).
- You feel great when people say your game is a great game and you know they are not lying.
- You want to make people happy.
- You like the freedom of coming up with creative solutions to problems.
- You want loads and loads of money. (Try becoming a lawyer, doctor, dentist, minister or join the finance sector instead. No you won't be raking in John Carmack's pay for a while.)
- You want to play games everyday. (Game development != Playing games)
- You want a slack job. (Game development is hard work! Try getting a rich spouse instead!)
- You think you can make fun games. (Don't think, test it! Fun cannot be defined)
- You want to ride on the bandwagon since the government is giving out free cash. (Save yourself the humiliation of failure from everyone else before you make the jump)
- Build up your portfolio, work on your own games (be it alone or with others) but make sure you complete them. Games which are half-done are almost worthless portfolio pieces because they tell your potential employer that you have no perserverence to sit through an entire project. I.e. why should they hire you if you are going to quit halfway.
- Build up your portfolio further. Make sure your portfolio shows your potential employer what you're interested in. Is it game programming or art or others? I can't emphasize enough how important a portfolio is, which is why I created a separate point altogether to make it important! If it is programming, are you interested in graphics or AI or something else? The more areas that you can cover the better but at the same time, make sure your portfolio is not a never-ending list. Pick the best few of your works and place them there to impress!
- Write a resume to include the great portfolio that you've done in step 1 and 2. If you don't know how to write one, go find out! Don't list your grades if they are terrible (Oh yes, I have seen resumes that do that!). Keep ALL your achievements within 2 pages. If you exceed more than 2 pages, it means you have something less important to take out. If you disagree with me, don't say I didn't warn you. Don't fill up 2 pages for the sake of filling up the space. Don't list your primary school achievements unless they are game development related (I'd be impressed if that were true). Listing your skills and knowledge on a 3rd page (like all the programming languages and software you know) is ok in my opinion but others may beg to differ.
- Keep a good working attitude. (Well this is not really something related to games but I'll try to give tips anyway.) Everyone's attitudes are different, but working attitude can be trained. Work and personal matters are best treated as two different things. Don't be too pushy. Don't be too inconfident. Think "can" before you think "cannot". Learn to communicate well and concisely.
- Expand your network. Alot of students seem to be afraid to go out and meet people. Knowing people in your industry is the one of the best things you can do to get yourself hired. If they know you and they think you're good, you can even bypass an interview! The Singapore Games Industry may be small but with respect to networking, that is actually a good thing. It means that you can get to know almost everyone in the industry. Getting to know people also shows that you have passion for games and it can create a great impression on others! Furthermore, it allows you to pre-select the company suited to your likings. If you know that this company works a certain way and you don't like that, don't bother sending in your resume in the first place since you probably will end up quitting. Networking is another point I can't emphasize enough.
Thursday, December 25, 2008
My christmas gift to you: Modulo, NUS timetable planner
Modules | Title | Brief Reason |
MA1505 | Mathematics I | (Junior College Math) ^ 2 |
CS1104 | Computer Organisation | Basics of computer hardware |
CS3241 | Computer Graphics | Basics of how to produce screen images |
CS2105 | Computer Networks I | Basics of Networking |
CS4213 | Game Development I | Basics of what is in a game |
CS1101/S | Programming Methodology | Escaped this with test but useful |
CS1102/S | Data Structures and Algorithms | I probably do not need to give a reason for this but useful |
CS2103 | Software Engineering | Understanding of Code Structuring |
CS2102S | Database Systems | Understanding of Databases |
CS3244 | Machine Learning and Neural Networks | Understanding of how games can learn |
CS3212 | Progamming Languages | Understanding of how to create a game script |
CS3243 | Foundations of Artificial Intelligence | Understanding of how to make games smart |
CS3220 | Computer Architecture | Understanding of modern hardware and assembly code |
CS3211 | Parallel and Concurrent Programming | Understanding of multi-threaded game execution |
CS4247 | Image Synthesis and Computer Animation | Understanding of Quaternions, Textures and Buffers used in games |
CS3215 | Software Engineering Project | Understanding of team communication |
CS2106 | Operating Systems | Understanding of what runs "behind-the-scenes" |
MA1101R | Linear Algebra I | Useful for 3D games |
ST2131 | Probability | Useful for games with chance or randomness |
GEK1025 | Reading Visual Images | Related: Basics of art styles |
CS2301 | Business and Technical Communication | Related: Basics of how to present yourself and write manuals |
CS3230 | Design and Analysis of Algorithms | Related: Basics of creating optimal solutions |
CS3248 | Design of Interactive Media | Related: Basics of Interactive Media Concepts |
NM2101 | Theories of Communications and New Media | Related: Basics of media theories |
GEK1519 | Science of Music | Related: Basics of music |
SSB2212 | Singapore Legal System: Implications for business | Related: Basics of Singapore business law |
CS4243 | Computer Vision and Pattern Recognition | Related: Basics of what to do with photos and webcams |
CS1231 | Discrete Structures | Not apparently useful if it is useful |
LSM1301 | General Biology | Not very useful for games but had to take it. Interesting though |
PC1432 | Physics Module: Physics II | Not very useful for games but had to take it. Tough |
JS2213 | Popular Culture in Comtemporary Japan | Personal Interest |
LAJ1201 | Japanese I | Personal Interest |
LAJ2201 | Japanese II | Personal Interest |
NM2210 | Aesthetics of New Media | Personal Interest |
CS3108A | Computational Thinking Seminar | Took to fill up my 1 UE point (out of 21 UE points) |
Please post your comments below if you like someone to get this project integrated with an official school system.
(Sorry about the two year old gift. I'm sure you'll like it though.)
Wednesday, December 24, 2008
AudiOdyssey: First accessible game using Wii Remote
The graph is drawn in realtime while you move the Wii Remote. That means that horizontal axis is time and the vertical axis is the value in the scale of g. As you can see it the later half of the graph, the wiimote is held stationary but there is still a force acting on it. This is gravity and the g value is 1. At the start of the graph you can distinctively see there are 3 coloured lines. Each colour represents one of the 3 axes.
http://www.wiili.org/index.php/Main_Page
Tuesday, December 23, 2008
More about Showtime
< ADV > Buy the game! Buy the game! Buy the game!
Monday, December 22, 2008
First Singapore made Xbox Live Community Game Launched!
The latest game that I have worked on is currently breaking the news, and it is called CarneyVale Showtime. In the game, you play as Slinky, a circus acrobat trying to rise up the ranks by performing acrobatic tricks and death-defying stunts through increasingly complex arenas. The game has recently won the Dream-Build-Play 2008 challenge organized by Microsoft, beating over 350 entries from about 100 countries. You may read more here:
http://www.asiaone.com/Digital/News/Story/A1Story20081031-97426.html .
The game has just been launched today and can be bought over the XBox Live Community Games (XBLCG) channel at USD $5 (400 Microsoft points) about SGD $8. The game was made in 4 months with team of 7 including myself.
Go here for more information on the game:
http://gambit.mit.edu/loadgame/showtime.php
And here to see the game on sale:
http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-00005855014d?partner=RSS
Come back tomorrow for behind-the-scenes updates about the game!
If you have any comments, please feel free to add them below!
Monday, December 8, 2008
Treat your brand as an author does a story
Inspiration for a brand: Dude, it's Apple
Why Apple: Dude, it's Apple
Alright, yes, I am one of them too; someone who loves to consider himself as an everything Apple man. And I am a new kid in the block, albeit gaining a quick foothold in this Apple world. Now, I realize that Apple has changed my view of the world - the power of a meanie machine and an amazingly efficient sleek looking working style, my world is more colorful from the vanilla, boring, stupid looking drab Windows machine. Yep, I know, I need to stop the ranting for the welfare of the millions still stuck in the vanilla world - curse my arrogance.
Anyways, my point is not to do the comparison of the 2 world's but instead dwell a bit into the power the brand called Apple evokes in me. This is solely my view point and I think the millions of other Apple enthusiasts might endorse me.
So the brand story: everyone loves brands, more the glam and style, the better it gets, although the price tags get a bit too much for our small sized wallet most of the times. Apple however has always been not too expensive yet delivering an amazing experience. Some argue that it's the Jobs Phenomenon, and the company will be thrown to the dogs after him, yet I think its still amazing on how the company has cannibalized a lot of markets through the introduction of 1 single product and take the market by the neck to only dominate it and hit a big gold mine soon after.
Coming back to the brand story, I realize that I have gone to such an extent that I am trusting Apple more than I ever can imagine trusting a product / brand. I recently did a cool calendar, a book and a card from iPhoto that costed me little over 100 bucks. Even without reading through any of the mac forums on the coolness of the product, the finish, the shipping time, and whether there are any local players who can do the same job for me at a cheaper price, I went ahead and purchased the product to be shipped from California, This tells 2 things: 1. I am foolish, lazy as the word lazy can be defined and just wanted to get my job done; 2. I trust Apple as a brand.
Yes, I am lazy but I think it is more of factor 2 that overwhelmed me than 1.
Last summer, I was in a branding workshop for my company Result with a brand guru named Thomas Gad, the man behind Nokia - Connecting People, and the author of books like 4D Branding and brand mind space. And his concept of branding is simple - "treat your brand as an author does a story" - cannot get more spot on! After all branding is an emotional process, it's more of buying the emotion than the brand / product. And it seems that Apple knows how to stir up the right emotions in its cult like following.
- Failure to identify and articulate a compelling set of brand values
- Failure to express the company's mission and vision meaningfully
- Failure to help employees understand how their jobs have an effect on the brand
- Failure to motivate employees to become active ambassadors for the brand at all times
- Lack of know-how in the basics of branding at the operational level
- A silo mentality within company divisions that wrecks cooperation on building the brand
- Managers' resistance to changes that would benefit the brand
- Lack of resources to make changes in how the brand is presented to customers
- Lack of processes and tools that would make good branding automatic
- Unwillingness to carry out the adjustments recommended by market research and customer feedback
"Please show your passport sir"
Warning 2: Not a film review about Jason Bourne. Common, everyone loves Mr. Bourne
I sometimes realize and question myself who exactly am I? Am I an Indian? A Singaporean? A Swede? Nah, and none of them seem to be right. I am practically a mix of a lot of different cultures and thoughts that I sometimes feel that I do not typify a community and hence, I have no identity as such. In short, do I associate myself as an Indian? Or as an individual with Indian roots but Western thinking?
Let me dwell a bit deep into the phenomenon of identity. When you gain an international perspective, you tend to mimic a lot of different things (both good and bad) from different cultures and ways of thinking, that you question your beliefs on which you were raised. You realize there are lot of places where Indian beliefs and culture is ahead compared to the Western society, and vice versa. However, I do not think there is anything wrong in being international, on the contrary, I think in this globalized society, its awesome to be international, be more tolerant and open as opposed to being stuck in 1 culture and 1 mind set. However, on looking back on how I have shaped and changed in the last 3 - 4 years, I realize that I am slowly losing my Indianess and going towards being more international. Mind you, India as a country is globalizing like crazy and the affluent Indians are more westernized than you can imagine. However, when you generalize the nation as such (with the aam admi ie. the commoners), the average Indian is still considered to be very religious, not very tolerant to other beliefs , strict dogma rules his life and is more often than not trapped in his / her own mind set. However, this is slowly changing and Indians are slowly but surely gaining an international perspective on how different cultures can bring in a lot of good.
And in a country like Singapore thats practically an amalgamation of different ethnicities, there is always this question of "what" is a Singaporean. As Singaporeans, do you think you suffer from an identity loss - especially when you come from a family with parents representing different ethnicities? Also do you think you can probably go and live your ethnic country although you have been born and raised here?
On a personal note, quoting my boss / mentor Ola, he keeps telling me that I am a little bit too western to be an Indian; I know for sure I am not very Singaporean and neither am I very Swedish ( i am not nice as they are for starters, hello?) and so who am I? And if I go back to India say five years from now, god knows how much more Indianess I would have lost. So the question is will I gel into the culture? Will it be a welcome change to go back to India, settle down and make my own life there or have I moved so much away from the nation and its culture, that I would probably feel awkward, or worse, alien to my own nation that I will have to find my own identity outside India? Hmph, that is quite strange to think about but I think only time will tell.
P.S. You might want to read more of this and this.
Thursday, December 4, 2008
Change is the new cool
Sunday, November 23, 2008
How iPhone Changed My Life
Ever since I saw the iPhone in one of the Keynote, I was totally sold. I knew I need to get one. I waited for the iPhone 3G to be here in Singapore and gotten myself a unit.
No word can describe how the iPhone has changed my life. It's elegantly built and comes with everything that I need.
I no longer start my laptop unless I need to do more heavy duty stuff like assignments or surfing, else I can survive with my iPhone just fine.
I would like to show you what I do with my iPhone, so let me share with you a glimpse of my life and see how the iPhone has changed my life.
*Warning! Picture intensive post ahead*
The alarm wakes me up
Go to Home screen of my iPhone
Check Email of the day
Check Notes for ToDo or any other reminder
Check today's event on Calendar
Read updated feeds from my Google Reader
Check Facebook updates (Hello Neng Giin and Adeline, if you happen to read this =) )
Check Twitter for Tweets from my friends
Peep through what people nearby me say
Read some classics
Feed some fishy and play with them
Play some Games
My most loved App - CameraBag
This week is not a good time to go out... Good for me as it's Reading Week.
Check my directions or whereabouts
So that I won't miss any special events, Keynote timing
Call out for help when you forgot that Scientific Calculator for that final exams
When you need that extra vocabulary
Solve the frustrations of not being able to figure out the song that is at the tip of your tongue but you just can't recall or that song without lyrics that is on the radio or playing in the shop sound system.
This is how I use my iPhone. Tempted to get one yet?
Wednesday, November 19, 2008
Slide anyone?
I had always been hiding behind papers containing my speech and my slides. This did not go away until my wonderful teacher introduced me to Toastmaster. I joined Toastmaster International before I enter NUS and obtained the Certified Toastmaster certification on completion of 10 speeches with different objectives. It helped me tremendously in gaining confidence to speak in front of unfamiliar crowd. After the completion of 10 speeches, I have gone through some training on various topics like, how to tell a story, eye-contacts and gesture, vocal varieties, getting comfortable with visual-aid, giving a persuasion speech and inspirational speech, etc. If you would like to be able to speak without the fear, Toastmaster is definitely a good way to start.
Sorry for side-tracking but public speaking and slides are always relevant to each other with emphasis on the way you present more than slides, so I felt that it is important for me to mention some ways that might help improve the public speaking skills as well.
Back to slides now. I still remember it was my first Keynote after being introduced to the world of Apple. I was amazed by the slides and presentation by Steve Jobs. Instantaneously, I decided that that's the style of presentation slides I want. I was lucky to be acquainted to the Keynote.app from iWork. It produces elegant and minimalist presentation slides with little effort. So long hideous and wordy slides. Hello classy slides. However, it wasn't without its own problem. I overused too many fanciful effects that come with the software. All this was just the beginning when I explored deeper into slides creation. Now, I realized that it is not the app that you use that matters. But it's the content and your presentation skills. So, whatever that I will be sharing with you, applies to Powerpoint.app as well.
Below are 5 important points to remember when creating a deck of slides. The 5 points listed below are by no means exhaustive as there are more to be noted. It is important to remember, the presentation matters more than your slides. Slides are just visual-aid after all. The spotlight is still on you and what you are presenting.
Here are the 5 points.
1. Tell a story
It is only with a story that you are able to get conviction from your audience. I am sure all of us prefer a story than listening to a dry stating of fact. With a story, you are able to bring your audience through the ups and downs of the subject that you are presenting. This can be useful for case studies, business plan, business idea generation, etc type of presentation. Of course, if the module requires you to present an answer to the tutorial question with a step-by-step solution, the story approach won't work. Anyway, try to make sure that you are telling a story whenever you can do so. But remember, every presentation have different requirements and approach, so these are not dead rules to follow. A good example in telling a powerful story can be seen in Obama's victory speech when he narrates the Change witnessed by the oldest voter of US to bring across his Change message. Do watch it if you haven't [click to watch]. It is too good to be missed.
2. Avoid bullet-point
This is definitely something important to eliminate. Really, there is no point cramming every single line of what you want to present into a slide and read from there. The audience might as well read it themselves rather than listening to you. Guy Kawasaki in his Art of the Start speech [watch here] said that, if you cram everything inside a slide, you do not know your material well. When you do not know your material well, you will start reading your slides. Your audience will then quickly figure out that you are a Bozo that does not know your material. They will then read ahead as they can read faster than you speak. So definitely avoid being THE Bozo. Have only a one liner in your slide if you can. Convey one message per slide to make sure that it sticks in your audience. Your slides should not be useful unless you are there to present the presentation. If your audience need additional information, provide them with supplementary notes AFTER your presentation. You won't want them to be busy reading your notes instead of listening to you right?
3. A Picture Speaks a Thousand Words
There are actually various methods of making a powerful presentation slides, but the picture way is what I feel effective personally. I am a very visual person, so pictures leave better impression on me as compared to word. I realized that in Steve Jobs's keynote, he always has powerful images and photos to help him illustrate his product feature. Image allows you to relate the point that you are conveying much easier. However, avoid cheesy clip-art that comes with your Microsoft Office. Those are too old school. You don't need a black stick man pondering with question mark in all your slides that you want the audience to think about the point that you brought up. Use high quality photos instead. You may find such photos from website that sells stock photos or provide stock photos for free. Flickr's photos shared under the Creative Commons License[http://www.flickr.com/creativecommons/] are one good source for high quality photos. Try to find one with enough space for you to fit in your words. Just to give you an idea, a sample are attached below. It's one of my latest work done for a poster of a de-stress event for my residence. The idea behind are adopted from how I create my slides.
4. Make numbers (data) meaningful
I learn this very recently during one of the presentation slides I did for the Start-up Singapore competition. A lot of times we are overwhelmed by slides with big tables containing hundreds of different numbers with the presenter flying their little red laser dot around trying to make us look totally dumb when we don't get them. Another overkill stuff is graphs of survey results. I see this a lot during one of the recent presentation. No one needs to know every single result you obtained from the survey. Giving the audience bars and bars of graphs don't really help them in making sense of what kind of trend that you want to show. Numbers that you obtained be it from the survey or your ROI for your business idea will only make sense if you make them meaningful. How to make them meaningful you may ask. Let me give the first step to you. It's a no-brainer and a giveaway really. Come closer...
.
.
.
It's just as simple as...
.
.
.
MAKE 'EM BIG!
Yes, use BIG HUGE font size for that specific number that you want to highlight. Don't hide them somewhere in the bottom right of the table with the rest of the unimportant figures. Make it so big that it covers half of the screen even. This will lock the figure in the audience. They will be able to remember that slide with that BIG FAT YUMMY number which maybe your profit in 5 years or the 1000 users that say "Yes, I am interested in buying your product".
Check the following slides and compare yourself. You will know that I am not kidding you when I say make the number big.
Which one is more powerful? You should know the answer by now. Don't feel compelled to take a screenshot of the table just to prove that you got the figure from the spreadsheet. Just be ready to answer how you derive that if the audience would like to know.
Other ways of making numbers meaningful are making graphs that highlights the important figures or just simple table for comparison. If it is possible to break down the number into smaller more understandable number, please go ahead and break them down. Another sample to illustrate this.
It might not come across strong to the audience if we just state how many millions or billions of members Facebook has. It's hard to make sense of large figures. But by putting them into a context that they can understand or make sense better, it makes it easier to make an impact on the audience when showing important trends especially.
5. Keep things simple
Dump that theme from the powerpoint template, it's getting stale when everyone else is using the same theme. Also, using the same theme as your lecturer's slide is really not cool. Stay with plain background. At most, a little gradient.
Use at most 2-3 transition if you have to. No one likes overloaded transition presentation. It's as annoying as fly flying on top of your head. It will be distracting if you have too many fanciful transition (Note to self : Lesson well-learned.). Same goes to build within a slide. Use subtle transition like "dissolve" instead if you really have to build the content in your slide.
Other thing to trim away from your slide is cheesy sound effect like the "swoosh" or the "clap" when you end your presentation. Your audience will clap for you if you have done a good job in presenting, there is no need for you to clap for yourself.
So to summarize, the simpler your deck of slides is, the easier it is for you to convey your message. After all, presentation is to present the message or the idea behind and not to copy and paste what you have written in your report. Also, I cannot stop stressing that it is the content and how you present it that matters. Slides are just visual-aid to help you better illustrate your message.
I hope that this post have been useful for you. I am still in the process of learning and perfecting my skills myself, so I dare not call myself the expert in this. I just hope to share with all of you what I have learned, so that we can all progress together. Try to Google for more resources if you are interested in learning more (I am well aware that all SOC students already know this, but just in case =) ).
Time to get some sleep after posting such a long post. Till then, see you in my next post.
Monday, November 17, 2008
Untypical SOCian in Da House
I am Yan Yan, year 4 E-commerce major. Why E-commerce? Simple, because I can avoid all the Maths, Stats, etc. I love E-commerce too much now. All the e-businesses fascinates me very much. I suck at programming. I do not hate them, I just simply did not get them when I was first in NUS. We were expected to be proficient in programming within two semesters and I am too dumb for programming I supposed. Clock is ticking... I will be graduating in July next year. If you are able to save me before I graduate, gimme a holla.
Let me first do some self-introduction.
I am a big Apple fan. Mac is my preferred platform for it's simplicity. Of course, I know a lot of SOCians prefer Linux for it's flexibility. But well, with a MacBook or MacBook Pro, I can have the best of all worlds(i.e. Mac OS, Linux OS and Windoze OS). Anyway, not trying to start a OS war here as that will be never-ending. >.< I used to be the Mac Evangelist for MacNUS - the Mac user group in NUS. I am still in MacNUS currently serving as the VP.
Presentation slides design is my forte I guess. I think bullet points and wordy slides are total snoozers. I go for zen-like and minimalist design. I think the world will be a better place without wordy slides. Maybe we can talk about slide design over the next few days.
I am into photography as well. I like the cross-processing effects, but I am unable to shoot films cause it's too expensive. I totally love the lomo-styled photos that can be easily produced with the Camera Bag.app on my iPhone. I also shoot with my DSLR Canon 40D. I am a Prime person. I do not fancy zoom too much. Prime allows me to be more creative with the composition of my photos. Next lens on my list will be the Ultra Wide-angle Canon EF-S 10-22mm f/3.5-4.5 USM and another prime, either the SIGMA 30mm F1.4 EX DC HSM Lens for Canon Mount or the Canon EF 85mm f/1.8 USM. I still can't decide between the 30mm and 85mm. Dilemma when you want everything but you can't have everything.
Forgive me if you find any grammar mistakes. I know how much it irks. If you are able to permanently cure me from making grammar mistake, please, I need your saviour. =)
It's the reading week and I am sure everyone is slaving yourself to prepare for the coming finals. For now, I should get off the computer and start studying for my CS4251. I am really curious how many of you out there are reading this blog. So, shout out in the comments to let me know that someone is indeed reading this.
My Favorite XKCD Strips
Here is another:
This is not technically impossible. It is about a cellular automata called Rule 34 which has been shown to be Turing Complete. i.e. it can simulate everything a gerneral purpose computer can do.
Sunday, November 16, 2008
Biology for Computer Scientists
Proteins are made of long strings of polymers. Polymers are the same stuff used to make CDs and plastic bags. Unlike CDs and plastic bags which are made from the same repeating group of atoms, proteins are made from 20 different types of groups of atoms known as amino acids. So there are 20 different amino acids repeating in predefined sequence of arbitrary length.
Proteins do so much by relying on their 3D structure and certain groups of atoms on them. The 3D structure is entirely dependent on the predefined sequence of amino acids of arbitrary length.
This predefined sequence of amino acids or better known as the chemical formula of a protein is defined (encoded) in a molecule called the DNA. Ordinary human cells have 46 huge molecules of DNA called chromosomes. Every human cell literally "reads" these molecules like a processor reading instructions and literally "prints" the proteins in a nano 3D printer called the ribosome.
DNA are a different type of polymers made from repeating sequences of 4 different types of groups of atoms known as the nucleotides.
So the obvious question for the computer scientist is how to encode for chains of 20 types of amino acids using chains of 4 types of nucleotides. We know how to encode for 10 decimal digits using 2 binary digits. The same principle applies her too. We will need 3 nucleotide pairs of a DNA sequence to encode for 1 amino acid of the protein. This is because the number of possible permutations of 3 nucleotides of a DNA using 4 types of nucleotides is 43=64 which is greater than 20 amino acids. Using every 2 nucleotides of a sequence to encode for 20 different amino acids won't work because the number of possible permutations of 2 nucleotides of a DNA using 4 types of nucleotides is 42=16 which is less than the required 20.
So the cell reads the DNA in groups of threes called codons. And each codon codes for one amino acid of a protein. Once the protein is made it folds itself into a 3D structure which lends it its functionality.
Biologists really badly need love and attention from Computer Scientists because Life is Information Technology. We still don't know the algorithm our universe uses to fold these proteins.However we know the algorithm the universe uses for Newtonian physics.
So Biologists want us Computer Scientists to do for them what we did for physicists, so that they can design enzymes to act as medicines, design biochemical pathways that facilitate the production of industrial chemicals and fuels.
We need you!
BTW, This is not entirely science fiction. There are companies like Amyris that do exactly this.
Will it halt?
Imagine what I could do with this h(a,i)! I can prove the Goldbach's conjecture and get the Field's Medal with it. More importantly, I can prove everything and win all the field's medals forever. ROFL!
OK here is how I will do it. But first, Goldbach's conjecture:
Every even integer greater than 2 can be written as the sum of two primes.Nobody has proved it as such. Distributed supercomputers have verified this to be true until 1018. But hey! I have h(a,i)! So I write a program p(i) that loops over all possible even integers greater than i and halts whenever it finds an even number that cannot be written as sum of two primes. Now the best part is I don't even have to run p till the end of time. All I have to do is run h(p, 2). If it returns "will not halt", then Goldbach's conjecture is true or else it is false! What more evidence do we need than to know all even numbers greater than two can be written as sum of two primes? LOL!
Similarly, I could use h(a,i) to prove everything and anything!